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Krisch, <BR> <BR>in case you are talking about snare/or toms trrrrra-ta...ta-ta (rolls)(or what ever in that case...could be just different snares tuned differently and placed around the drum kit (where normally you have tomes <IMG SRC="http://www.interruptor.ch/cgi-bin/discu ... /happy.gif" ALT=":)">)etc... <BR> <BR>It's pretty easy if you get yourself some midi-drum-pad-controller. I used to use KAT DK-10. i'd say it's impossible to do buy 'playing' on keyboard-controller. Well, you can sequence it in piano-roll view of many midi-sequencing programs. I use CakewalkProAudio. It just takes time to place 'notes' and move them around to get the right feel you want. Disable snap-to-*** , so your drum hits don't get 'qantized' position. <BR>Important to have vary samples (some harder hits, some lighter). For advanced sequensing, you first work on creating special 'custom' drum-kit programs. Different samples can be 'triggered' when Velocity value is within specified range. Like lower vel. value - lighter hit sample, higher vel.value - harder hit sample. You see it's not just about 'volume' (or how loud the sound is), but also about 'texture of the sound'. You also can vary volume controller (Cntr # 7). Or you simply can try to sequence separate hits together (as separate sample/program) , but it may be a bit harder and will take more work for each song. I think it is better to spend some time preparing drum-kit programs, so later it's easier to use. As you see I am talking here in case you do create your own samples. But if you get yourself some CD-Rom Library, then you'll have a bunch of stuff/programs ready to use. CD-Roms are not cheap thou. <BR> <BR>Well, man, I'm being here very generic-generally-blau blah speaking. <BR>What sampler do you use? Do You use computer based sequence? If you do ...what program? What samples do you have/use etc... if you give some more details, then some guys may give you better advice .. or some ideas. <BR> <BR>respects, <BR> <BR>/Mike Zee <BR><A HREF="http://www.audiogalaxy.com/bands/mikezee/dub_lab.htm" TARGET="_top">zee dub lab</A>
what i do occasionally is sample a drum intro, then cut it into small pieces with one drum hit in each sample. Now you can sequence your own rolls - this way it's much easyer to get lifelike drum intros since you are using different drum hits which already originate from the same recording.
One trick I've found is to use the same "short snare" sample on two different pads (a-b)with just a small difference "velocity" and "resonance" and a "long snare" sample on a third pad. ("Sound Scan" drum samples are very nice.) Set the three pads on "exclusive mod" if you can. Then just sequence on after another when you make the drum roll come like (a---b-a-b--a-b-a---c). <BR> <BR>The exclusive has the great advantage to cut the resonance of the previous snare hit like i guess a real snare shot do in reality... at least it makes my roll sound much real. <BR> <BR>In the sequence you should not use 16th note strict quantization. It will make it sound like commercial techno. Try different position until you like it... and if your material have those functions do not hesitate to use the "humanize" and different "groove" possibilities. (For example in Reason set your own "user groove" or try "groove 1-2-3" sometimes one of tmen can make it). <BR> <BR>Do not use only snare hit that are pretty hard to make it sound good in a close roll, but don't hesitate to use "toms" sounds or finish your drum roll with a "tim" hit. <BR> <BR>Finally FX on the intro is one thing I regulary use... i.e. open reverb on the last hit, or a very close delay (45 ms)... <BR> <BR>Last advice : listen to a lot of drum introduction and first start to re-do the ones that seems to be the easiest (sometimes a simple drum roll is way more efficient than a complex one...) <BR> <BR>good work...