Hoester, thanks for details, man. Sounds like pretty sophisticated work you do on drums. It's hard, but sure worth of time and effort. I had a period in the past, when I almost completely stop trying programming drum-parts of kits/single drum samples, because of - it always sounds too 'clean' and un-natural, comparing to recording drum-set and real playing. So I went other way, by trying to build drums using loops of accoustic drums. And after sime time, I 've figured that it's even more problems. Loops maybe sound better as they are, but you really lose composing/musical flexabilty, sort of speak...., and tracks overall become even more boring. So I went back to the method you are describing. At least you have complete control over your MUSIC as composer. I mean: drums parts need to be 'composed' too <IMG SRC="
http://www.interruptor.ch/cgi-bin/discu ... /happy.gif" ALT=":)"> <BR> <BR>keep up, and all the best to you, <BR> <BR>later, <BR> <BR>/mike zee <BR> <BR>p.s. combining few samples and vary volume of 'secondary' samples - sounds like very easy to use and good idea. Actually, I think a part of advanced sampling and programming is creating programs, which responding to velocity. Well, this is if you use sampler, which lets you do this. The idea is: you program multi-sampled set. And you program vlocity value at which the sample plays back. So as result, for example, you hit the note easy: you hear one sample, hit the note harder: it plays diffrent sample, or combination of samples...., so then you can sequence this note (or actually play it on vel-sensetive master-keyboard, or midi-drum-pad), vary velocity, and you get sort of immitation of more natural drumming. Well, the only problem is TIME. You may spend all the time programming your machine and never have energy to actually make music ...he he he. I wish somebody would do this for me, <IMG SRC="
http://www.interruptor.ch/cgi-bin/discu ... /happy.gif" ALT=":)"> <BR> <BR>ok, later, <BR>/z