|Posted on Friday, November 09, 2001 - 07:04 pm: |
I am pround to present another Hoester Sound System Dub production:
'Dub to the Ground' is a classical Dub instrumental in middle uptempo. It gets its energy from the drums and the deep bass, both pushing the song straight forward. Funkyness and even a little lofi attitude come from guitar skank and clavinet.
Now available for free & legal streaming at www.mp3.com/HoesterSoundSystem
I am happy about any song review.
|Posted on Monday, November 12, 2001 - 12:35 pm: |
Hoester, I've enjoed listening to ...the Ground. Firt few seconds, I thought drums are tooo clear and sort of maybe bright. Then I thought it's just maybe a 'contrast' effect, you know what I mean, when listening something else. So I think it's just fine. And actually I like that bright snare. So with guitar-chops , bass and the rest... well, NICE ORCHESTRATION , what can I say. So what are these drums there in the mix. Set of samples? programed? How? just interesting to know....
zee dub lab
|Posted on Monday, November 12, 2001 - 06:56 pm: |
Thanks for your very qualified review.
The drums are programmed by use of one hit samples. I used six different hihat samples, which I programmed in small pattern and in a dozen different variations. Additionally, the sample volume is modified by a random generator, so I get a rather lively sound. The hihats are treated by delay, which is faded in and out. The snare is made of two samples: one acoustic snare and a synthetic clap sound with low volume. The volume of both samples are varied again by random. Believe me, the snare sound was the most trouble of the song and I am still not 100% happy with it. The basedrum is a sample by Sly & Robbie as far as I remember. All the drums are ran through a light reverb and basicly that's it.
I am just listening only to the drums of the song and without the other instruments it sounds more like a classic Rock drum than Reggae. However, in this case I indeed spent a lot of effort in programming the drums to get them as they are now.
|Posted on Monday, November 12, 2001 - 10:37 pm: |
Hoester, thanks for details, man. Sounds like pretty sophisticated work you do on drums. It's hard, but sure worth of time and effort. I had a period in the past, when I almost completely stop trying programming drum-parts of kits/single drum samples, because of - it always sounds too 'clean' and un-natural, comparing to recording drum-set and real playing. So I went other way, by trying to build drums using loops of accoustic drums. And after sime time, I 've figured that it's even more problems. Loops maybe sound better as they are, but you really lose composing/musical flexabilty, sort of speak...., and tracks overall become even more boring. So I went back to the method you are describing. At least you have complete control over your MUSIC as composer. I mean: drums parts need to be 'composed' too
keep up, and all the best to you,
p.s. combining few samples and vary volume of 'secondary' samples - sounds like very easy to use and good idea. Actually, I think a part of advanced sampling and programming is creating programs, which responding to velocity. Well, this is if you use sampler, which lets you do this. The idea is: you program multi-sampled set. And you program vlocity value at which the sample plays back. So as result, for example, you hit the note easy: you hear one sample, hit the note harder: it plays diffrent sample, or combination of samples...., so then you can sequence this note (or actually play it on vel-sensetive master-keyboard, or midi-drum-pad), vary velocity, and you get sort of immitation of more natural drumming. Well, the only problem is TIME. You may spend all the time programming your machine and never have energy to actually make music ...he he he. I wish somebody would do this for me,